Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Guard | |||||||
Script | H | 301 | H | |||||||
Flag | Specific Script Crush Counter | Don't Kill White Damage 0x80 | ||||||||
Damage | 5 | 6 | 2 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | 5 | 3 | |||||||
HitFreezeDefender | 3 | 5 | 3 | |||||||
MainRecoveryDuration | 15 | 22 | 30 | 15 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | |||||||||
FallSpeed | 0.5 | 0.95 | 0.5 | |||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x8'] | |||||||||
Index18_HI | ['0x2'] |