Counter Hit, 0x2000
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜, ★
Group: 0Mid🤜
CancelList: 98Buffer on Hit, Buffer on Block
CancelList: 99Buffer on Hit, Buffer on Block
CancelList: 99Execute
CancelList: 98Execute