Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | 0x80 | |||||||||
Damage | 12 | 15 | 3 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | 5 | 6 | 3 | |||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | |||||||||
HitFreezeDefender | 4 | |||||||||
MainRecoveryDuration | 20 | 10 | 22 | 10 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.1 | 1.2 | 0.1 | 1.2 | 0.12 | |||||
FallSpeed | 0.05 | 0.2 | 0.05 | 0.2 | 0.05 | |||||
JuggleStart | 1 | 2 | 1 | 2 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] | |||||||||
Index18_HI | ['0x4'] | None |