Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | 0x4 | Don't Kill 0x4 White Damage 0x80 | ||||||||
Damage | 5 | 6 | 2 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | |||||||||
HitFreezeDefender | 3 | |||||||||
MainRecoveryDuration | 15 | 22 | 17 | 22 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.35 | 0.4 | 0.8 | 0.35 | ||||||
FallSpeed | 0.5 | 0.7 | 0.5 | |||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None | ||||||||
Index22 | 0.3 | 0.2 | None | 0.1 |