Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | 0x80 | |||||||||
Damage | 35 | 42 | 9 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | 4 | ||||||||
HitFreezeDefender | 2 | 4 | ||||||||
MainRecoveryDuration | 19 | 17 | 21 | 17 | 10 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | 1.0 | 0.6 | 1.0 | 0.15 | |||||
FallSpeed | 0.5 | 0.05 | ||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | ['0x4'] | ||||||||
Index18_HI | ['0x4'] | None |