Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | H | M | H | M | H | |||||
Flag | 0x4 | Don't Kill 0x4 White Damage 0x80 | ||||||||
Damage | 90 | 108 | 23 | |||||||
Stun | 150 | 180 | None | |||||||
EXAttacker | 50 | 60 | 25 | |||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 15 | 22 | 17 | 24 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.35 | 0.4 | 0.8 | 0.35 | ||||||
FallSpeed | 0.5 | 0.7 | 0.5 | |||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None | ||||||||
Index22 | 0.3 | 0.2 | None | 0.1 |