| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | L | H | M | |||||||
| Flag | Don't Kill 0x200 | Don't Kill White Damage 0x80 | ||||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | 20 | 24 | None | |||||||
| EXAttacker | 10 | 12 | 5 | |||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 1 | 6 | ||||||||
| HitFreezeDefender | 20 | 6 | ||||||||
| MainRecoveryDuration | 20 | 14 | 20 | |||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.6 | 0.2 | 0.1 | |||||||
| FallSpeed | 0.2 | 0.5 | ||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x8'] | ['0x2', '0x4'] | ||||||||