Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Guard | |||||||
Script | H | M | 140 | 211 | H | |||||
Flag | Specific Script Crush Counter | Don't Kill White Damage 0x80 | ||||||||
Damage | 70 | 84 | 18 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | 50 | 60 | 25 | |||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | None | 100 | None | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 22 | 27 | 20 | 19 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.7 | 0.3 | 0.7 | 0.5 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | 0 | 1 | |||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |