Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | 0x100 | |||||||||
Damage | 20 | 24 | 50 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | 50 | ||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | 8 | ||||||||
HitFreezeDefender | 2 | 8 | ||||||||
MainRecoveryDuration | 20 | |||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.1 | 0.3 | ||||||||
FallSpeed | 0.5 | 0.4 | 0.5 | |||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x8'] | ||||||||
Index18_HI | ['0x8'] | None |