Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | L | H | M | |||||||
Flag | Don't Kill 0x200 | Don't Kill White Damage 0x80 | ||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 1 | 6 | ||||||||
HitFreezeDefender | 20 | 6 | ||||||||
MainRecoveryDuration | 20 | 14 | 20 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | 0.2 | 0.1 | |||||||
FallSpeed | 0.2 | 0.5 | ||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | ['0x2', '0x4'] |