| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | H | M | H | M | |||||
| Flag | White Damage 0x80 | |||||||||
| Damage | 10 | 12 | 3 | |||||||
| Stun | 10 | 12 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | 30 | 36 | 15 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | |||||||||
| HitFreezeDefender | 8 | |||||||||
| MainRecoveryDuration | 18 | 15 | 20 | 15 | 13 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.3 | 0.9 | 0.3 | 0.9 | 0.3 | |||||
| FallSpeed | 0.5 | 0.6 | 0.5 | 0.6 | 0.5 | |||||
| JuggleStart | 1 | 0 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8'] | |||||||||