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#810 - VS1_F

Hide Unknowns
Total Frames
98
Without Interruption
49
Recovery Starts At
32
Flags
['Ends Crouched']

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Crouch, Counter Hit, 0x100
Crouch, Counter Hit, 0x100
Crouch, 0x100
Hitboxes
CantHit: ['Air', 'Cross-Up']Flag: ['0x80']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 160Group: 0Standard🤜JugInc: 1JugLim: 99NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8']
Hurtboxes
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Pushboxes
ActiveOnStates: ['A']InactiveOnStates: ['B']
Cancels
CancelList: 42Buffer on Hit, Buffer on Block
CancelList: 42Execute
CancelList: 44Buffer on Hit, Buffer on Block
CancelList: 44ExecuteActiveOnStates: ['C']
CancelList: 44ExecuteInactiveOnStates: ['C']
AutoCancels
Condition: On Unknown 23Params: []ActivateStates: ['A']
Condition: On Camera ProximityDistance: 0.01ActivateStates: ['A']
Condition: On Opponent ProximityDistance: 1ActivateStates: ['B']
Condition: On HitActivateStates: ['C']
Commands
Gauge ControlGauge: V-GaugeIncrement: 30Target: Self
Gauge ControlGauge: V-GaugeIncrement: 20Target: Opponent
Forces
Amount: -0.04Mode: SetTarget: Horizontal Speed
Amount: -0Mode: SetTarget: Horizontal Speed