Crouch, Counter Hit, 0x100, Auto-Correct
Auto-Correct
Crouch, 0x100
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 31Group: 0Standard🤜JugInc: 1JugLim: 0LowNumberOfHits: 1Strength: 20Unknown6: ['0x8'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
ActiveOnStates: ['B']
CancelList: 71Buffer on Hit, Buffer on Block
CancelList: 71Execute
CancelList: 42Buffer on Hit, Buffer on Block
CancelList: 42Execute
CancelList: 125Buffer Always
CancelList: 35Buffer on Hit, Buffer on Block, Buffer on Whiff
CancelList: 41Buffer on Hit, Buffer on Block
CancelList: 41Execute
CancelList: 35Execute
CancelList: 125Execute
Condition: On BlockActivateStates: ['B']