Counter Hit
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0Low🤜
Group: 0Low🤜
ActiveOnStates: ['A']InactiveOnStates: ['B']
CancelList: 95Buffer Always
CancelList: 95Execute
Condition: On Camera ProximityDistance: 0.01ActivateStates: ['A']
Condition: On Opponent ProximityDistance: 1ActivateStates: ['B']