Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | L | |||||||||
Flag | Don't Kill White Damage | |||||||||
Damage | 30 | 36 | None | |||||||
Stun | 70 | 84 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 10 | 22 | 11 | 22 | 11 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 0.3 | 0.4 | 0.35 | ||||||
FallSpeed | 0.5 | 0.0 | ||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] |