Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 211 | H | 211 | H | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | 2 | 4 | 2 | |||||||
MainRecoveryDuration | 25 | 16 | 25 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | 0.23 | 0.01 | 0.2 | 0.01 | 0.15 | ||||
FallSpeed | 0.6 | 0.23 | 0.55 | 0.7 | 0.3 | 0.5 | ||||
JuggleStart | 3 | 0 | 3 | 1 | ||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | ['0x4'] | ['0x2'] |