Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | ||||||||||
Damage | 60 | 72 | 10 | |||||||
Stun | 60 | 72 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 10 | None | 12 | 5 | ||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 12 | ||||||||
HitFreezeDefender | 8 | 12 | ||||||||
MainRecoveryDuration | 16 | 22 | 18 | 22 | 14 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.9 | 0.5 | 0.9 | 0.4 | |||||
FallSpeed | 0.3 | 0.5 | ||||||||
JuggleStart | 3 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | ['0x4', '0x8'] |