| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 211 | H | ||||||||
| Flag | Specific Script | 0x80 | ||||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | 50 | 60 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | |||||||||
| HitFreezeDefender | None | None | 2 | |||||||
| MainRecoveryDuration | 25 | 16 | 25 | 16 | 25 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.4 | 0.1 | 0.4 | 0.1 | 0.1 | |||||
| FallSpeed | 0.6 | 0.1 | 0.6 | 0.1 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | None | None | ['0x2'] | |||||||