Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | 211 | H | 211 | H | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | None | 2 | ||||||||
MainRecoveryDuration | 25 | 16 | 25 | 16 | 25 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | 0.1 | 0.0 | 0.1 | 0.15 | |||||
FallSpeed | 0.6 | 0.1 | 0.6 | 0.1 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x2'] |