Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | ||||||||
Flag | ||||||||||
Damage | 40 | 48 | 7 | |||||||
Stun | 40 | 48 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 9 | 11 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 5 | 6 | 5 | 8 | |||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 22 | 24 | 22 | 16 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 0.9 | 0.4 | 0.9 | 0.3 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 3 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] |