Crouch, Counter Hit, 0x100, Auto-Correct
Auto-Correct
Crouch, 0x100
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 11Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 20Unknown6: ['0x8'] Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Mid🤜, ★
InactiveOnStates: ['A', 'B']
ActiveOnStates: ['A']InactiveOnStates: ['B']
ActiveOnStates: ['B']
CancelList: 62Buffer on Hit, Buffer on Block
CancelList: 62Execute
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 100Buffer Always
CancelList: 49Buffer on Hit, Buffer on Block, Buffer on Whiff
CancelList: 49Execute
CancelList: 100Execute
Condition: On Unknown 33Params: []ActivateStates: ['A']
Condition: On HitActivateStates: ['B']