Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | M | |||||||||
Flag | Hard Knockdown No Back Recovery | Don't Kill White Damage 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 10 | 12 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 10 | ||||||||
HitFreezeDefender | None | 18 | ||||||||
MainRecoveryDuration | 8 | 20 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | -0.6 | -1.0 | ||||||||
FallSpeed | -2.5 | 0.5 | ||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x2', '0x10'] | ||||||||
Index18_HI | ['0x2'] | None |