Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | M | |||||||||
Flag | Don't Kill | Don't Kill White Damage 0x80 | ||||||||
Damage | None | 24 | None | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | 120 | 144 | 60 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | 30 | |||||||||
MainRecoveryDuration | 24 | 20 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.7 | |||||||||
FallSpeed | 1.7 | 0.5 | ||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8', '0x10'] | |||||||||
Index18_HI | ['0x2'] | None |