Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 145 | H | 145 | H | 87 | 105 | ||||
Flag | Specific Script | Specific Script | Specific Script 0x80 | |||||||
Damage | 10 | 12 | 3 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 2 | 3 | 7 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 6 | ||||||||
HitFreezeDefender | None | 6 | ||||||||
MainRecoveryDuration | 45 | 20 | 47 | 20 | 35 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.2 | |||||||||
FallSpeed | 0.2 | 0.5 | ||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x2', '0x4'] | ||||||||
Index18_HI | ['0x8'] | None |