| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 145 | H | 145 | H | 87 | 105 | ||||
| Flag | Specific Script | Specific Script | Specific Script 0x80 | |||||||
| Damage | 10 | 12 | 3 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 2 | 3 | 7 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | 6 | ||||||||
| HitFreezeDefender | None | 6 | ||||||||
| MainRecoveryDuration | 45 | 20 | 47 | 20 | 35 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.2 | |||||||||
| FallSpeed | 0.2 | 0.5 | ||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | None | ['0x2', '0x4'] | ||||||||
| Index18_HI | ['0x8'] | None | ||||||||