Stand, Counter Hit, 0x80
Crouch, Counter Hit, 0x100
Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 131Flag: ['0x80']Group: 0Standard🤜JugInc: 5JugLim: 4NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0Low🖐
Group: 0Crouch🤜, ★
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
CancelList: 78Buffer on Hit, Buffer on Block
CancelList: 78Execute
Condition: On ButtonScript: #891 - VS2_2_RUnknown2: 24Unknown3: 126Action: Release TwoButtons: ['MP', 'MK'] Amount: 0.12Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Speed