Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | M | |||||||||
Flag | Don't Kill White Damage 0x80 | |||||||||
Damage | 30 | 60 | 36 | 72 | 8 | |||||
Stun | 50 | 100 | 60 | 120 | None | |||||
EXAttacker | 15 | 30 | 18 | 36 | 8 | |||||
EXDefender | 9 | 18 | 11 | 22 | 5 | |||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 7 | |||||||||
HitFreezeDefender | 7 | |||||||||
MainRecoveryDuration | 14 | 22 | 16 | 22 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 0.6 | 0.5 | 0.6 | 0.4 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4'] | |||||||||
Index18_HI | ['0x2'] | None |