Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | OTG | No Effect | |||||||
Script | None | H | None | |||||||
Flag | Specific Script 0x4 | Specific Script 0x4 Hard Knockdown | Specific Script Hard Knockdown 0x80 | |||||||
Damage | 70 | 84 | 18 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | 50 | 60 | 25 | |||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | None | ||||||||
HitFreezeDefender | 2 | None | ||||||||
MainRecoveryDuration | 40 | 0 | ||||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 4.0 | 0.0 | ||||||||
FallSpeed | 5.0 | 0.0 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | None |