Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | |||||||||
Flag | 0x4 0x400 | 0x4 0x80 | ||||||||
Damage | 42 | 51 | 11 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 10 | 12 | None | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 20 | 18 | 22 | 18 | 12 | |||||
KnockdownDuration | 30 | 20 | ||||||||
KnockBack | 0.8 | 1.2 | 0.8 | 1.2 | 0.4 | |||||
FallSpeed | 0.5 | 0.1 | 0.5 | 0.1 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x8'] |