Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 210 | 211 | 210 | 211 | H | |||||
Flag | Specific Script 0x400 | Don't Kill 0x80 | ||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 75 | 90 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 15 | 18 | 8 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | 8 | ||||||||
HitFreezeDefender | 3 | 8 | ||||||||
MainRecoveryDuration | 27 | 24 | ||||||||
KnockdownDuration | 20 | 25 | 20 | |||||||
KnockBack | 0.5 | 0.6 | 0.5 | 0.6 | 0.5 | |||||
FallSpeed | 1.45 | 1.3 | 1.45 | 1.3 | 0.5 | |||||
JuggleStart | 3 | 1 | 3 | 1 | ||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2'] | ['0x8'] | ||||||||
Index18_HI | ['0x1', '0x2'] | None |