| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | |||||||||
| Flag | 0x400 | Don't Kill 0x80 | ||||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | 20 | 24 | None | |||||||
| EXAttacker | 5 | 6 | 3 | |||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | |||||||||
| HitFreezeDefender | 8 | |||||||||
| MainRecoveryDuration | 16 | 25 | 18 | 25 | 16 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.5 | 0.3 | 0.5 | 0.3 | 0.2 | |||||
| FallSpeed | 0.5 | 1.0 | 0.5 | 1.0 | 0.5 | |||||
| JuggleStart | 1 | 0 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8'] | |||||||||
| Index18_HI | ['0x4'] | None | ||||||||