Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | 280 | H | ||||||||
Flag | Specific Script | Specific Script Hard Knockdown Crush Counter No Back Recovery | Don't Kill White Damage 0x80 | |||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 75 | 90 | None | |||||||
EXAttacker | 25 | 30 | 13 | |||||||
EXDefender | 15 | 18 | 8 | |||||||
VGauge | None | 100 | None | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 14 | 12 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.35 | 0.2 | ||||||||
FallSpeed | 0.4 | 0.5 | ||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x1', '0x2'] | None |