Auto-Correct
0x2000
Effect: 85Group: 255Standard🤜JugInc: 0JugLim: 10NormalNumberOfHits: 1Strength: 0 Effect: 85Group: 255Standard🤜JugInc: 0JugLim: 10NormalNumberOfHits: 1Strength: 0 Effect: 85Group: 255Standard🤜JugInc: 0JugLim: 10NormalNumberOfHits: 1Strength: 0 Effect: 86Group: 255Standard🤜JugInc: 0JugLim: 10NormalNumberOfHits: 1Strength: 0 CantHit: ['Cross-Up']Group: 255ProximityNormalUnknown11: ['0x20']Unknown6: ['0x8']
Group: 1High🤜, ★
Group: 1Mid🤜, ★
Group: 1Low🤜, ★
Group: 1Mid🖐
Group: 1High🤜, ★
Group: 1Mid🤜, ★
Group: 1Low🤜, ★
Group: 1Mid🖐
ActiveOnStates: ['A']
InactiveOnStates: ['A']
CancelList: 37Buffer on Hit, Buffer on Block
CancelList: 37Execute
Condition: On HitActivateStates: ['A']
Condition: On HitActivateStates: ['A']
Condition: On HitActivateStates: ['A']
Condition: On HitActivateStates: ['A']
Amount: 0.05Mode: SetTarget: Horizontal Speed
Amount: -0.001Mode: SetTarget: Horizontal Acceleration
Amount: 0Mode: SetTarget: Horizontal Speed
Amount: 0Mode: SetTarget: Horizontal Acceleration
Unknown (0, 66)0, 80, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0