Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | Guard | ||||||||
Script | None | H | ||||||||
Flag | Specific Script Hard Knockdown No Back Recovery | Specific Script | 0x80 | |||||||
Damage | 160 | 192 | 40 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 50 | 60 | 25 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | None | |||||||||
MainRecoveryDuration | 1 | 0 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | 0.3 | ||||||||
FallSpeed | 0.0 | 0.5 | ||||||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
Index18_HI | ['0x8'] | None |