Ranges

Position: 0
Throw: 0.5
    (relative: 0.5)
Projectile: 0.7
    (relative: 0.7)
Strike: 0.7
    (relative: 0.7)

States

ShiftX

X

Y

#901 - CS_S_VT

Hide Unknowns
Total Frames
85
Without Interruption
39
Recovery Starts At
17
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
Status
Counter Hit, 0x2000
Hitboxes
CantHit: ['Cross-Up']Group: 0ProximityNormal
CantHit: ['Cross-Up']Effect: 104Group: 0StandardJugInc: 1JugLim: 5NormalNumberOfHits: 1Strength: 80
Hurtboxes
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜, ★
Pushboxes
Cancels
CancelList: 33Buffer on Hit, Buffer on Block
CancelList: 33Execute
CancelList: 81Buffer on Hit, Buffer on Block
CancelList: 81Execute
AutoCancels
Condition: On Camera ProximityDistance: 0.01ActivateStates: ['A']
Condition: On Opponent ProximityDistance: 1.9ActiveOnStates: ['A']ActivateStates: ['B']
Commands
Spawn ProjectileScript: #5 - CHARGE_SHOT_S_UPXShift: 1.55YShift: 1.54
Spawn ProjectileScript: #6 - CHARGE_SHOT_S_MIDXShift: 1.52YShift: 1.48
Spawn ProjectileScript: #7 - CHARGE_SHOT_S_DOWNXShift: 1.55YShift: 1.42
Forces
Amount: -0.015Mode: SetTarget: Horizontal SpeedActiveOnStates: ['B']
Amount: 0Mode: SetTarget: Horizontal Speed