Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 127Flag: ['0x80']Group: 255Standard🤜JugInc: 0JugLim: 4NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Effect: 127Flag: ['0x80']Group: 255Standard🤜JugInc: 0JugLim: 4NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Effect: 127Flag: ['0x80']Group: 255Standard🤜JugInc: 0JugLim: 4NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Effect: 128Flag: ['0x80']Group: 255Standard🤜JugInc: 3JugLim: 4NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 134Flag: ['0x8']Group: 1Standard★JugInc: 0JugLim: 0NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8', '0x10'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Low🖐
Group: 0Mid🤜
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜
CancelList: 71Buffer on Hit, Buffer on Block
CancelList: 71Execute
CancelList: 33Buffer on Hit
CancelList: 33Execute
CancelList: 71Buffer on Hit, Buffer on BlockActiveOnStates: ['A']
CancelList: 71ExecuteActiveOnStates: ['A']
CancelList: 33Buffer on HitActiveOnStates: ['A']
CancelList: 33ExecuteActiveOnStates: ['A']
Condition: On Specific HitHitboxCount: 1ActivateStates: ['A']
Condition: On Specific HitScript: #897 - V_SKILL_HITScriptTime: 30Unknown2: 1HitboxCount: 1 Unknown (0, 93)0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0