| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | OTG | No Effect | |||||||
| Script | None | H | None | |||||||
| Flag | Specific Script Hard Knockdown Screenshake | Specific Script | Specific Script 0x80 | |||||||
| Damage | 250 | 300 | 63 | |||||||
| Stun | 200 | 240 | None | |||||||
| EXAttacker | 70 | 84 | 35 | |||||||
| EXDefender | 42 | 51 | 21 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 8 | 5 | ||||||||
| HitFreezeDefender | 8 | 5 | ||||||||
| MainRecoveryDuration | 20 | |||||||||
| KnockdownDuration | 15 | 20 | ||||||||
| KnockBack | 0.0 | |||||||||
| FallSpeed | 0.0 | |||||||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x8'] | ['0x1', '0x4'] | ||||||||