Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | 212 | 292 | 212 | H | |||||
Flag | Specific Script | White Damage 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | 120 | 144 | 60 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 35 | 36 | 35 | 36 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.3 | 1.6 | 1.3 | 1.6 | 0.6 | |||||
FallSpeed | 1.8 | 0.5 | ||||||||
JuggleStart | 5 | 6 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] |