| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | 302 | H | 302 | H | |||||
| Flag | Specific Script | Specific Script | 0x80 | |||||||
| Damage | 50 | 60 | 13 | |||||||
| Stun | 100 | 120 | None | |||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 15 | |||||||||
| HitFreezeDefender | 15 | |||||||||
| MainRecoveryDuration | 21 | 32 | 23 | 32 | 14 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.7 | 1.8 | 0.7 | 1.8 | 0.9 | |||||
| FallSpeed | 0.5 | 1.0 | 0.5 | 1.0 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | |||||||||