Stand, Counter Hit, 0x80
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 4Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] Effect: 4Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] Effect: 4Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] Effect: 4Flag: ['0x80']Group: 0Near🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Low🖐
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 77Buffer on Hit, Buffer on Block
CancelList: 77Execute
Condition: On Unknown 38Params: [6, 0, 0, 0]ActivateStates: ['H']