Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | M | 212 | M | 212 | H | |||||
Flag | Screenshake | Specific Script Screenshake | Screenshake | Specific Script Screenshake | 0x80 | |||||
Damage | 120 | 144 | 30 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | 18 | ||||||||
HitFreezeDefender | 15 | 18 | ||||||||
MainRecoveryDuration | 42 | 20 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 2.0 | 0.6 | ||||||||
FallSpeed | 1.8 | 0.5 | ||||||||
JuggleStart | 8 | 5 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] | ['0x2', '0x10'] |