Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 100Flag: ['0x80']Group: 0Standard🤜JugInc: 0JugLim: 15NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 100Flag: ['0x80']Group: 0Standard🤜JugInc: 0JugLim: 15NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 101Flag: ['0x80']Group: 1Standard🤜JugInc: 1JugLim: 15NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8', '0x4000'] CantHit: ['Cross-Up']Effect: 101Flag: ['0x80']Group: 1Standard🤜JugInc: 1JugLim: 15NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
InactiveOnStates: ['A']
ActiveOnStates: ['A']
CancelList: 78Buffer on Hit, Buffer on Block
CancelList: 78Execute
Condition: On HitActivateStates: ['A']
Amount: 0.07Mode: SetTarget: Horizontal Speed
Amount: 0.04Mode: SetTarget: Horizontal SpeedInactiveOnStates: ['A']
Amount: 0.005Mode: SetTarget: Horizontal SpeedActiveOnStates: ['A']
Amount: 0.01Mode: SetTarget: Horizontal SpeedInactiveOnStates: ['A']
Amount: 0Mode: SetTarget: Horizontal Speed