Counter Hit, 0x2000
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Low🤜
Group: 0Low🤜
Condition: If Resource?Resource: 1ActivateStates: ['B']
Gauge ControlGauge: V-TriggerIncrement: -300Target: Self