Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | 0x80 | |||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 40 | 48 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 4 | 6 | 4 | 6 | |||||
HitFreezeDefender | 6 | |||||||||
MainRecoveryDuration | 12 | 10 | 14 | 10 | 15 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 0.5 | 0.4 | 0.5 | 0.6 | |||||
FallSpeed | 0.2 | 0.5 | ||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] |