Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | |||||||||
Flag | 0x80 | |||||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 120 | 144 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | 13 | ||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 16 | 12 | 16 | 12 | 22 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.0 | 0.6 | 1.0 | 0.6 | 0.5 | |||||
FallSpeed | 0.4 | 0.25 | 0.4 | 0.25 | 0.5 | |||||
JuggleStart | 5 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |