Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | 0x80000 | White Damage 0x80000 | ||||||||
Damage | 60 | 72 | 9 | |||||||
Stun | 80 | 96 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | 80 | 96 | 40 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 5 | |||||||||
HitFreezeDefender | 5 | |||||||||
MainRecoveryDuration | 18 | 26 | 20 | 26 | 16 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.4 | 1.0 | 0.4 | 1.0 | 0.4 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x4'] | |||||||||
Index23 | 3276801 |