Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 256 | 257 | 256 | H | 256 | 257 | 256 | H | ||
Flag | Specific Script | Specific Script | ||||||||
Damage | 25 | 30 | 5 | |||||||
Stun | 60 | 72 | None | |||||||
EXAttacker | 5 | 6 | 3 | |||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | 45 | 8 | 45 | 8 | ||||||
MainRecoveryDuration | 15 | 24 | 17 | 24 | 12 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.01 | 0.8 | 0.01 | 0.8 | 0.01 | |||||
FallSpeed | 0.5 | 1.0 | 0.5 | 1.0 | 0.5 | |||||
JuggleStart | 1 | 5 | 1 | 5 | 1 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x8'] |