Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | OTG | Hit | OTG | Hit | Guard | ||||
Script | H | |||||||||
Flag | Don't Kill White Damage 0x80 | |||||||||
Damage | 60 | 72 | 15 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 50 | 60 | 25 | |||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 22 | 24 | 22 | |||||||
KnockdownDuration | 20 | 25 | 20 | |||||||
KnockBack | 0.3 | 0.8 | 0.3 | 0.8 | 0.25 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | 0 | 1 | |||||||
DamageScalingGroup | None | |||||||||
Index18_HI | ['0x1', '0x2'] | None |