Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | M | H | M | H | |||||
Flag | Don't Kill 0x80 | |||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 10 | 12 | 5 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 19 | 28 | 21 | 28 | 14 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.5 | 0.8 | 0.5 | 0.8 | 0.3 | |||||
FallSpeed | 0.4 | 0.8 | 0.4 | 0.8 | 0.05 | |||||
JuggleStart | 1 | 2 | 1 | 2 | 0 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index22 | 0.1 | None | ||||||||
Index23 | 60 | 30 |