Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | H | 297 | H | 297 | H | |||||
Flag | Screenshake | Specific Script Screenshake | Screenshake | Specific Script Screenshake | White Damage 0x80 | |||||
Damage | 50 | 60 | 13 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | 40 | 48 | 20 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 34 | 3 | 34 | 3 | 19 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.4 | 0.12 | 1.4 | 0.12 | 0.6 | |||||
FallSpeed | 2.0 | 0.06 | 2.0 | 0.06 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] |