| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | M | H | M | H | |||||
| Flag | Don't Kill 0x80 | |||||||||
| Damage | 60 | 72 | 15 | |||||||
| Stun | 100 | 120 | None | |||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 12 | |||||||||
| HitFreezeDefender | 12 | |||||||||
| MainRecoveryDuration | 18 | 20 | 18 | 14 | ||||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | 0.5 | 0.8 | 0.5 | 0.8 | 0.3 | |||||
| FallSpeed | 0.4 | 0.05 | ||||||||
| JuggleStart | 1 | 0 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4', '0x8'] | |||||||||
| Index18_HI | ['0x4'] | None | ||||||||
| Index22 | 0.1 | None | ||||||||
| Index23 | 60 | 30 | ||||||||